UNDERSTANDING FOLEY AND AUDIO POST PRODUCTION
Audio post-production is an art that involves multiple processes that enhance visuals. They include foley, dialogue editing, restoration, sound effects, music composition, mixing, and editing. Audio post-production takes place in the last stages of production. Below is a breakdown of audio post-production processes;
Production Dialogue editing is an essential element in audio post-production since it tells most of the story and draws the most attention from the listener. I select the best takes, polish them up in Izotope RX to remove background noises, clicks, pops and any other problems that might arise, and then level matches the dialogue for consistency before mixing.
Restoration- Dialogue recordings involve background noises, distortion, sound by air conditioners, hum, hiss, and sounds in the outdoor recordings, clothes rustle, natural echo, pops, and crackles. These take away a dialogue recording and need to be eliminated in the audio post-production stage. I use standard audio restoration software to take care of unwanted noises and artifacts.
Sound editor- This includes managing budgets and ensuring that the production team is completing their work accurately and on time. Audio editors work closely with the Foley, Dialogue editing Music, and mixing units. Sound editors should have the ability to multitask, be organized, and leadership skills.
Sound design- Sound designers work on bringing fantasy sounds from creatures, vehicles, and the environment to life in a believable manner. A sound designer should uphold a high level of resourcefulness, critical thinking, and creativity to achieve this goal.
Foley refers to the reproduction sounds for movies, videos, television shows, and other media in post-production to enhance audio quality. Foley artists create these sounds in recording studios to replace the film sound recorded on set. Folly artists reproduce day to day sounds like opening and closing doors, glass breaking, footsteps, and any other ambient noise.
Feet sound- This is the most common production created by Foley artists. Footsteps are challenging to capture in a shooting scene, and hence artists recreate steps from various surfaces with many types of shoes.
Specific sounds- these are sounds that are not associated with movements like a ringing phone.
Movements- These are sounds that enhance a scene, like people brushing past one another.